Immersive Weapons • Immersive Weapons • pliki użytkownika pizzzarolls przechowywane w serwisie Chomikuj.pl Immersive Weapons.esp. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, Immersive Weapons - SMHK - Hungarian translation, Animated Armour - Immersive Weapons Patch - Daedric Halberd Modification, Animated Armour - Immersive Weapons Patch - Grasp position repair, Better Sorting - Immersive Weapons_Compatibility Patch, Immersive Weapons Patches for ABT - Compatibility Project, Passionate Katana - A Retexture for Immersive weapons, Random Alternate Start - Compatibility Add-ons, The Steel Nodachi and Asuma Trench Knife are used in the Modded Version, Converted Immersive Weapons from SPIKE, to SPIKE – Virtual Edition – No more dependence on SPIKE.esm, Changed to Crafting-Only: Pokeblade; Splitter; Bipolar blade, Re-incorporated the Spearblade as Crafting-Only, by popular request, Reorganized and re-balanced weapon distribution system, Overhauled crafting/tempering/breakdown recipes & added missing ones, Converted all Dragonbone weapons to Dragonsteel to prevent confusion with other Dragonbone weapons, Incorporated a fix for the vanilla Skyrim Silver Weapon bug, Limited Imperial soldiers to appropriate 1 Handed swords, Limited Stormcloaks to appropriate Rebel weapons, Removed all staff weapons from guards and soldiers, Thresher Maul redefined & distributed as a weaponized agricultural implement (metal covered wood), Implemented a naming convention and standards for all non-unique weapons based on historical examples, Implemented Nordic category on forging menu (incorporating Ancient Nord & Draugr equipment), Implemented An-Xileel War Bow for Argonians, Nordic Scrimshaw Bow for Nords and Valenwood War Bow for Bosmer to go alongside the Ornate Khajiit Bow, Orsimer Chieftain Bow, Colovian Composite Bows and Elven Hawk Bows as Racial themed bows, Removed Weapons with unfixable bugs: Blue Divide Bow; Draugr Club; Forebear Bow; Hammerfell Bow; Hammerfell Hunters Bow; Hammerfell M'kai Bow; Prince A'Tor Bow, Redistributed weapons among forging categories, Added option to craft replicas of Daedric Artifact weapons (& other limited unique vanilla weapons) once the originals have been obtained, Azura’s Moon now requires possession of Azura’s Star before it can be crafted, Wabba Jackhammer & Wabba Jaxe now require possession of Wabbajack before either can be crafted, Increased incidence of dual wielding enemies, Fixed various issues in weapon records (sounds, criticals, Impact Data Sets, &tc), Got rid of the few dirty edits that were present in 1.3, All staff weapons are used like warhammers, benefitting from those perks, The battle staff and quarterstaff damage has been lowered to favour balance, Staff recipes have been balanced, and the Steel Quarterstaff one has been fixed, All exotic weaponry (and staffs, definately this time!) 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